Represents an entity in a physical system.
Definition: IEntity.h:22
Manages a picojson::object, works with JsonValue to provide implicit casting.
Represents a Recharge Station in a physical system.
Definition: RechargeStation.h:12
RechargeStation(const JsonObject &obj)
Construct a new Recharge Station object.
RechargeStation & operator=(const RechargeStation &rechargeStation)=delete
Removing assignment operator so that the recharge station cannot be copied.
RechargeStation(const RechargeStation &rechargeStation)=delete
Removing copy constructor so that the recharge station cannot be copied.
void update(double dt)
Update the state of the recharge station.